The Playdate is just a fun, snazzy-looking console that doesn't cost very much; it's a great way to pass some time on your commute. If you have fond memories of toting around a Game Boy as your mom dragged you through the mall, you'll feel right at home. Well, as long as you're patient enough to wait until your Playdate actually ships.
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The Playdate is an intriguing, well-made gaming handheld that features a crank and an open ecosystem that invites experimentation. However, it's expensive for what you get.
The Playdate won’t be to everyone’s taste, but as an homage to retro gaming that offers fun, accessible experiences, breaking down the barrier of game design in the process, it absolutely nails its mission. The lack of a backlight will continue to be a thorn in the Playdate’s crown, but the console is just so charming that it’s hard not to root for it.
The crank is a gimmick for sure, but the way certain game designers cleverly implemented it is really fun and I'm interested to see what uses come of it in future games. That being said, ergonomically it's definitely a bummer to use for some of the more crank-intensive games, and the screen's lack of a backlight can be a frustrating limitation. But you know what? The Playdate charmed me and I am now fully under its spell.
The Playdate's rawness and rough edges are defining qualities here, with creative experimentation fueling a kind of fun you won't get from a smartphone or Switch.
Playdate offers something entirely unique. It’s not a necessary device, one that will transform gaming in the long run, and I don’t expect the next Switch or iPhone will come with a crank for playing games. Instead, it’s more like a strange evolution, a handheld left in the gaming version of the Galápagos Islands to develop in its own way, apart from industry trends. If you want to get away from live service games and microtransactions and the never-ending graphical arms race, the Playdate is the place to do it. Its games are as weird as its design — and that’s what makes them so interesting.
The Playdate is just a fun, snazzy-looking console that doesn't cost very much; it's a great way to pass some time on your commute. If you have fond memories of toting around a Game Boy as your mom dragged you through the mall, you'll feel right at home. Well, as long as you're patient enough to wait until your Playdate actually ships.
Playdate shouldn't be your "primary" gaming device, but it gets a specific job done at a fair $179 price. If its narrow sales pitch, limited specs, and quirky included software charm you, buy. (Whenever you can, at any rate.)
Games straight from someone's attic workspace or the desk in the bedroom. Games straight from their weird head and their weird perspective and their weird take on what games should be. At its best Playdate gives you this - along with the nicely handled Zeldas and the Breakouts and the things it seems to feel it should give you to be well-rounded. Now I've seen it, I want more of it.
There are plenty of devices out there promising gorgeous graphics and outrageous processing power, but Playdate is a glaring reminder that there’s more magic to a good game than bleeding-edge performance. This is something indie developers have known for decades, and Playdate distills this philosophy into a cute-as-hell package, complete with a crank.
Hands on: I’m reserving final judgement on Playdate as, to be honest, I went on holiday and didn’t have time to test everything as much as I’d have liked. There’s clearly something here. In the sense of discovery, the feel of something fresh and new, and in the gimmicky glee of Time Travel Adventures. I hope I can say I get to experience more of that as my time with the handheld increases.