Microsoft Flight Simulator 2024 feature showcase outlines ray tracing, on-foot gameplay, and more

Daniel Sims

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Something to look forward to: When Asobo unveiled Microsoft Flight Simulator 2024 last year, some might have seen it as a moderate upgrade over the already technically ambitious 2020 edition. Since then, the developer's lengthy deep-dive presentations have explained how the new entry is far more complex than its predecessor.

Asobo Studio used this year's FlightSim Expo to explore the visual, gameplay, and physics improvements it plans to introduce in Microsoft Flight Simulator 2024. Launching on November 19, the update aims to add numerous activities that enable players to see the world in greater detail.

The company mainly concentrated on activities that bring players closer to the ground than in previous flight sim games, like search and rescue, agriculture, low-altitude training, gliding, and more. Since players will see the Earth up close, Asobo overhauled various lighting, mesh, and procedural generation systems to make environments look more detailed, including remote locations handled entirely by machine learning.

One new visual feature is ray tracing, which the company confirmed using a screenshot of a cockpit with detailed shadows. Although Asobo didn't mention ray tracing elsewhere in its presentation, it repeatedly noted improved lighting features, including indirect lighting throughout the world, which suggests the use of ray tracing.

Another area the showcase touched on is the ability to step out of a plane and walk around on foot. Unfortunately, it is unclear precisely what role on-foot travel will provide. Will it just be for performing pre-flight checks outside of an aircraft, or will it be more involved than that? The studio didn't say.

Asobo also has some new partnerships that bring a few new planes and gameplay features into the mix. FlightControlReplay will bring detailed replay features to the game, including ghosts. Meanwhile, Global Ship AI Traffic will provide the game with real-time updates on the positions of seacrafts all over the planet. Additionally, Got Friends is designing the systems underpinning gliders.

Last year's FlightSim Expo presentation covered other technical changes. Asobo is optimizing Flight Simulator 2024's textures and other elements to decrease load times and storage requirements. It also wants to maintain the same minimum system requirements as Flight Simulator 2020. The new version will lean more on the cloud by only downloading what it needs for locations players are currently viewing. Additionally, more granular surfaces will give aircraft makers more control when building new planes.

Microsoft Flight Simulator 2024 launches on November 19 for Xbox Series consoles, Steam, Game Pass, and Xbox Cloud Gaming.

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It's pretty exciting! And all those marketplace purchases should transfer over too (at least for airplanes).

There was a lot of initial pushback from the users (because of marketplace purchase fears and because we'll need to buy a new sim), but I for one am glad they recognized the limits of the technology in 2020 and decided to do a proper re-architecture. Yes, it means we pay for another version, but honestly the work they put into it makes it worth it.

Lots of gamers will like 2024 over 2020 with these objectives. It's been discussed on the MSFS forums that there's a mindset difference between simming and gaming. These are someone else's words (paraphrasing), and may not be entirely true, but in a sim, you kind of have to set the objective and what you want to get out of it. In gaming, you are given some objectives and you enjoy mastering the mechanics to accomplish them. 2020 didn't have as many objectives (sure, there were the activities). 2024 will appeal to players who, after completing enough bush trips and challenges to get bored and after getting overwhelmed with the enormity of the Earth, want some direction on where to go and what to do, while still giving simmers the full experience they want.

My first sim was MSFS 2004, and it's great that 20 years later we're getting an overhaul on an already great product. Keep the updates coming Asobo (oh, and do fix those annoying UI bugs pretty please, it only took you a year to fix sorting of one's marketplace wishlist, let's not make the same mistake twice).
 
Flightsims have been my passion since 1982. They are the ONLY reason I purchase & build the latest cutting-edge computer equipment every year. Otherwise I’d still be using my Smith Corona typewriter and CellularOne flip-phone.
 
Inb4 they add ground crew, super tugs, belt loaders, even ARFFs as controllable options.

Which I mean at this point, they could and/or might as well.
 
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